Full Version : Star Wars- KOTOR-2: The Sith Lords.
mendeddrum >>The Dungeon Dimensions. >>Star Wars- KOTOR-2: The Sith Lords.


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Vetinari's Terrier- 08-18-2005
QUOTE (Vetinari @ Aug 18 2005, 09:19 AM)
QUOTE (Vetinari's Terrier @ Aug 2 2005, 10:06 AM)
Finished it yet, V?  tongue.gif

laugh.gif Not yet!! I've had to do a clear-out on my laptop pooter (I use that one for graphics-intensive games, as the screen is BRILLIANT!) to free-up some drive space, so I had to uninstall it for a bit. The degree of hassle I had installing the beast is putting me off from going through it again just yet. I will return, though- I WILL return! *Does Darth Vader breathing* mendeddrum/fighting03.gif

Awh. This is why I tent to play games on X-box rather than my PC. It doesn't interfere with other programes, doesn't get lost if the PC crashes, and can't take up too much space.

Hurry up and re-install it! tongue.gif

Vetinari's Terrier- 09-12-2005
...Finished it yet? laugh.gif

Vetinari- 09-26-2005
Well, I've now re-installed it, this time in what I call my 'big' PC, and I've discovered something new about the game.

The one I used before was my Sony Vaio laptop, which has a Pentium 4 processor, and 512mb RAM. I used this one because the screen is one of the best PC screens to use for graphics-heavy games, (The Sony X-Black screen) and the sophistication of the visuals on this game merited that. I had no end of problems installing the beast, as you will have noticed from the rants earlier in the thread.

My 'big' PC is a Time Powerstation Plus, with an AMD Athlon processor, and 1024mb RAM. The game installed and played without a hitch. I can only assume, despite what the manufacturers state on the box, (256mb minimum requirement, 512mb reccommended,) you will need AT LEAST 1024mb RAM to ensure trouble-free installation. The game will play on 512, but you'll have problems during the install if you do. The game is *very* RAM- hungry. The problems I had installing this game into my laptop put me off of reinstalling the game for a long time! That said, I'm back in, and looking for a way out of TELOS station... mendeddrum/fighting03.gif

Vetinari's Terrier- 09-26-2005
Woo! Telos annoyed me a bit. It was a case of 'this is what you have to do to get out ... but oh no, there are complications! So to get round it, do this ... and to get round the difficulties with that, do this...' and so on ad infinitum. It's probably not that bad ... I just wanted to get out!

If you have problems, this is one of the best websites for KotOR help: http://www.gamebanshee.com/starwarskotorii/walkthrough.php
It also has helpful bits about upgrading your sabres - one of the best features of the game.

Vetinari- 09-26-2005
Well, I'm now OUT of Telos station, and on the planet surface with a Darth Maul lookalike called Bao-Dur. (He's got a creepy voice, I think..) I've also got the first part of me lightsaber! mendeddrum/fighting03.gif Now, I wonder where the rest of it is? Will I have long to wait, do you think?

Vetinari's Terrier- 09-26-2005
Bao-Dur is one of my favourite KotORII NPCs. His voice is soooothing cool.gif
Er, you have a little way to go until you get a lightsabre, and it'll feel longer than it actually is. I seem to recall you have to visit every planet befor eyou get it, but it might not be compulsory. That link I gave might have info on that.

But yes. Bao-Dur's story is quite moving, especially if you do light side. You described him as a Maul look-alike ... well, do the Dark side and see what happens biggrin.gif
The other NPCs were so memorable I've forgotten them all.

Vetinari- 10-07-2005
AAAAAAAAAAAAARGHHHHHHHH!!!! TANK DROID!!!!! mendeddrum/fire.gif mendeddrum/fire.gif How the FRELL do you stop THAT??!?!?!?! It's like a- a- an AT-ST walker on steroids!!!! **Ahem** That's better- had to get it out of my system......... mendeddrum/fighting03.gif

Vetinari's Terrier- 10-07-2005
You're having tank droid issues? I found him reasonably easy after I learned not to actually approach him at first. Stand in the doorway and he can't get you, and use ion grenades, blasters, and anti-droid force powers. You could also have a couple of people run out and attack with blades/whatever.

The bit I actually found most difficult was playing Dantooine on the Dark Side ... the Jedi Master you have to defeat is like a hundred tank droids all at once >.<

Vetinari's Terrier- 03-24-2006
It's been many months since my KotORII review here, and I feel I should come back to this thread to make amends with the game.
I've gradually had a huge change of mind about KotORII, and have come to the conclusion it genuinely is a superior game to 1. It does take a few plays through to fully appreciate its subtlety, but it turns out this game is far more metaphysical than the first. As Revan, you simply run around helping or killing people until you finally get a few answers and the chance to smack Malak one and for all. Which - don't get me wrong - is a hell of a lot of fun, but KotORII wins me over for the sheer immensity of the ideas involved in it.
The main problem with the game is that players expect another adventure along the lines of Revan's. 1 was an epic space opera along the lines of the original movies, while 2 is something else entirely. It is an intimate psychological story about a person, the Jedi exile, and her companions. On first play throguh, the answers you get are cryptic, but when you get to know the worlds and the storylines well enough it emerges that everything is not supposed to be as dramatic and climatic as it was in 1 ... here things are subtle, clever, and startling.

Take for example Kreia - at first an annoying old bat who does nothing but get on your nerves and criticise you every time you earn yourself some LS points. But talk to her enough and her real story emerges - how she taught Revan, how her 'grey philosophy' and the fact that all her padawans defied the council and followed Revan got her exiled from the Jedi. She was betrayed again by the Sith Lords Nihulus and Sion, hence her adoption of the name Darth Traya, and she is not out to harm any living person - she wishes to murder the force itself.
And then there is the fact that this game reveals a new dimension of #1 - the answer to the question "where has Revan gone?" To find this answer you need to be prepared to take Kreia's word for granted, and you need to understand what "The Sith Lords" has been telling you all along - good and evil are not clear cut, and nor are they synonymous with right and wrong. All I will reveal is that bringing Revan down may have been the Jedi's biggest ever mistake.

Once again - sorry "Sith Lords" for misjudging you at first. You storyline is not crap, it is subtle, and your NPCs are not really boring once you get to know them (except Mira. What a bint).
Here's hoping for KotORIII sooner rather than later mendeddrum/fighting03.gif

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